P0-A5: Part 676: Debugging, Optimising
by PhoenixGames on Jan.05, 2020, under P0_A5
I am still working on debugging and optimising my project.
I have added a custom text log system that works in parallel with unity’s system.
I wanted a log system that creates a text file in the local directory of the unity editor and that only stores the log data from the most recent run of the editor.
Unity’s system stores a huge log file (that can often not be opened by a text editor due to its size) , my new solution makes debugging easier in some cases, and unity’s log file system is still used in tandem.