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P0-A3: Part 548: World Builder, Aura2

by on Apr.14, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have completed my current objectives with the Aura2 system.

The last thing that I wanted to do was enable volumetric lighting on the forests that are generated by the world builder.

I needed to make some more changes to the shaders to get this to work, but the effect is quite striking. I also enabled real-time shadows, which weren’t working before.

The aesthetic quality of the world builder system is now a lot better than it was, although it runs quite slow. I will need to spend some time optimising it.









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