P0-A3: Part 525: Art
by PhoenixGames on Feb.24, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
I have added some interior detail work to several of the compartments.
I intend to add most of the detail work and interior decorations as separate objects, but the general shape of the hull and the various compartments will be a single piece.
I intend to try to split up and texture the main ship object as a single piece of geometry, using multiple UV maps and texture sets. I can then import it into unity as a single object, preventing gaps, seams, etc.
The interior objects and finer details will still be separate objects.