P0-A3: Part 518: Art
by PhoenixGames on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
The new techniques that I have been experimenting with seem to work for complex (smoothed) geometry as well.
I have also figured out how to bake normals from a high poly mesh into a low poly mesh in substance painter, which is extremely useful.
The next goal is to try to create more complex interior scenes.