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P0-A2: Part 471: Oceans

by on Nov.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have worked out how to modify the existing unity advanced water shader to apply to only a specified “layer” on my terrain.

This is good progress, and it means that most of the concept work for the water feature is done.

I now need to apply the water to the actual planets, and work out how to transition through the LOD’s, handle close distance and long distance viewing, etc, etc.




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