P0-A2: Part 471: Oceans
by PhoenixGames on Nov.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have worked out how to modify the existing unity advanced water shader to apply to only a specified “layer” on my terrain.
This is good progress, and it means that most of the concept work for the water feature is done.
I now need to apply the water to the actual planets, and work out how to transition through the LOD’s, handle close distance and long distance viewing, etc, etc.