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P0-A1: Part 399: Art

by on Jul.01, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The unwrapping and Color ID mapping is now basically done.

I have separated the shuttle into two halves, and there is no visible seam. I have also found a way to mirror the texture from one side onto the other. I still have two textures, which is inefficient for memory reasons, but I do have the ability to texture each half of the model separately, which increases the texture resolution without requiring the two halves to be exactly the same.

I have also learned how to add opacity in substance painter, before I was having to add it in unity.

Due to the fact that the shuttle was exported a single piece, however, substance painter is struggling to handle the texturing, due to performance issue. It may be better to texture each object individually?

 

s4t12 s4t7 s4t8 s4t9 s4t10 s4t11

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