P0-A1: Part 399: Art
by PhoenixGames on Jul.01, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The unwrapping and Color ID mapping is now basically done.
I have separated the shuttle into two halves, and there is no visible seam. I have also found a way to mirror the texture from one side onto the other. I still have two textures, which is inefficient for memory reasons, but I do have the ability to texture each half of the model separately, which increases the texture resolution without requiring the two halves to be exactly the same.
I have also learned how to add opacity in substance painter, before I was having to add it in unity.
Due to the fact that the shuttle was exported a single piece, however, substance painter is struggling to handle the texturing, due to performance issue. It may be better to texture each object individually?