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P0-MS5: Part 353: Debugging, Optimisation

by on Apr.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I believe I have most of the issues with the AI and Dynamic Paging system worked out now, although a lot more testing is needed.

I have also fixed some other long standing issues that I was having, and identified some key areas that I intend to optimise when Unity 2018.1 comes out (such as the translation function for the floating origin system, a prime candidate for multi-threading).

Unity 08/04/2018 , 01:17:57 AM Unity 2017.2.0f3 Personal (64bit) - P0Main40.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
08/04/2018 , 01:17:57 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main40.unity – P0-MS4 – PC, Mac & Linux Standalone*

Screenshot (21) Screenshot (20)

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