P0-MS5: Part 353: Debugging, Optimisation
by PhoenixGames on Apr.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I believe I have most of the issues with the AI and Dynamic Paging system worked out now, although a lot more testing is needed.
I have also fixed some other long standing issues that I was having, and identified some key areas that I intend to optimise when Unity 2018.1 comes out (such as the translation function for the floating origin system, a prime candidate for multi-threading).