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P0-A8: Part 835: Debugging

by on Dec.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The variable time of day code is now working.

This took a lot of time, but it worked out well, and seems to be reliable. It also adds a lot of realism to the project.

I am now working on more bug fixes and improvements.

I have also fixed some issues with the velocity limiter. When travelling at high speeds close to a planet, it was possible for the player to pass through the surface of the terrain.

This is now mostly fixed. I have also made various other improvements to the lighting and shadows, and fixed some more bugs.


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