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P0-A8: Part 834: Debugging

by on Dec.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have now moved on to some final debugging for this phase of the project.

I have fixed various issues with the text display, lighting, and AI.

I have also added various other improvements, such as colour coding for text, and other minor improvements.

I am currently working on adding variable day lengths to planets. Up until now, the project has used a single time scale, synced with the server, for all planets.

I need to find a way to add unique day lengths for all planets while also making sure that the time is synced correctly with the server time (so that the time of day is persistent across play sessions, and over the internet).

This is proving to be difficult.

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