P0-A4
P0-A4: Part 584: Debugging
by PhoenixGames on Jul.07, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I am continuing to focus on the debugging for now. So far, it is going well. I am now looking at the persistent server and long-distance movement/floating origin code. This will need to be heavily refactored and improved shortly, but it seems to be working ok for now. I also intend to do some concept […]
P0-A4: Part 583: Debugging
by PhoenixGames on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The debugging is continuing to go well. I have corrected some minor issue, but the core mechanics are holding up well so far. I will need to refactor a lot of code though, I have identified several areas that need some extensive work.
P0-A4: Part 582: Debugging
by PhoenixGames on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
Preliminary debugging is going well. Most of the more complex features seem to work without any issues, even though the underlying code does need to be refactored. This may not take as much time as I thought.
P0-A4: Part 581: Art
by PhoenixGames on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The art is mostly done for now. I have a lot of work to do on the interior of the model, adding small details, etc, but the general layout and detail work is mostly done. I next need to start extensively debugging the core mechanics of the project.
P0-A4: Part 580: Art
by PhoenixGames on Jun.23, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The bridge/control room is now done. I still have to do some work on two other compartments, but I am almost done with the basic modelling. I can then work on the interior objects and fine detail work, and texturing.
P0-A4: Part 579: Art
by PhoenixGames on Jun.23, 2019, under Astral Realms, P-0, P0-A4, Software and Games
I have added most of the control consoles to the bridge, and scaled them correctly to match the size of the player. I have also made sure that the shuttle bay/hanger is scaled correctly to match the size of the shuttle. So far the general geometry of the model looks to be quite good.
P0-A4: Part 578: Art
by PhoenixGames on Jun.23, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The general layout of the bridge/control room is now done. I need to add some control consoles and some minor details next, and I can then finish the final few compartments.
P0-A4: Part 577: Art
by PhoenixGames on Jun.16, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I have finished all of the compartments except for the control room and one or two others. I am generally satisfied with the level of detail that I have achieved, but I have so far only modelled the main hull and interior walls, and the larger features. There is still a lot of detail work […]
P0-A4: Part 576: Art
by PhoenixGames on Jun.16, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I have had to change the general layout of the ship slightly to get all of the features of the ship to work properly. Since this model needs to work in a game, all of the machinery, weapons, elevators, etc, need to work when moved and animated. I needed to make several changes to the […]
P0-A4: Part 575: Art
by PhoenixGames on Jun.16, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
Most of the main sections of the ship are now done. I have added quite a bit of detail to the geometry, and I think it should work well in unity. I still have some work left to do on this, but it seems to be progressing well.