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P0-B7: Part 1374: Debugging, Improvements

by on Feb.25, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I am still working on the tests and improvements for the introductory story. All of the major bugs seem to have been fixed. I have had to fix a few minor bugs related to procedural object placement, but these were not difficult. There are some bugs that are related to the network-AI system that I […]

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P0-B7: Part 1373: Debugging, Improvements

by on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have spent a substantial amount of time testing and improving the AI. I believe that the system is now working much better, and much more reliably, than before. There were several bugs found, both small, and large, but with these fixed, one of the most complex and error-prone systems in the game is much […]

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P0-B7: Part 1375: Debugging, Improvements

by on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have completed another complete re-test of the introductory quest of the game, and even though there were more bugs discovered, there were fewer of them, and they were much more minor, than the last run. I am hoping to get all of the bugs with this storyline fixed either this month or next month, […]

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P0-B7: Part 1374: Debugging, Improvements

by on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed a large number of additional issues with the project, focusing mostly on the main story. There were issues with placing and deleting story items, and placing items persistently, etc. There were also issues with navigation over large distances and high speeds, etc. There were aa myriad of minor issues and improvement that […]

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P0-B7: Part 1372: Debugging, Improvements

by on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have begun another full retest of the story. There was nothing major found in the first phase of testing, mostly minor placement offset issues, etc. These took some time to solve, but weren’t too complex. I also made some improvements to NPC placement and interaction, and fixed some additional bugs with the movement of […]

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P0-B7: Part 1371: Debugging, Improvements

by on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

The next objective with the debugging was to fix some issues with the player movement in zero and low gravity environments. The players up vector and was slightly off. The problem was that the players upvec was always pointing toward the center of the object, which worked for large objects, such as planets, etc, but […]

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P0-B7: Part 1370: Debugging, Improvements

by on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I am still focusing on the debugging for the main story sequence in the game. I have added several quality of life improvements to the object spawning code, such as making sure that the height offset is always correct (so that the object isn’t beneath the terrain, or floating above it), etc. I have also […]

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P0-B7: Part 1369: Debugging, Improvements

by on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed several issues with the AI system, and there is certainly an improvement in reliability here, but I will need to do more testing to see if the issues are fully resolved. I have also added a lot of quality of life improvements, and minor bug fixes, such as preventing the player from […]

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P0-B7: Part 1368: Debugging, Improvements

by on Feb.04, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have started another set of extensive testing. I am testing with the build, in real-world conditions, and the results are generally good. The biggest issue that I found is that the AI bug when returning to the players ship is still present. I will need to focus on this until it is fixed, since […]

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P0-B7: Part 1367: Debugging, Improvements

by on Feb.04, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some more minor improvements to the crafting system, and the inventory system. Originally, the player stored all of their items on their body, as physical objects. However, there was a limit to how many objects they could carry like this, so I added another inventory system which uses a conventional menu, rather […]

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