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P0-B7: Part 1371: Debugging, Improvements

by on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

The next objective with the debugging was to fix some issues with the player movement in zero and low gravity environments.

The players up vector and was slightly off. The problem was that the players upvec was always pointing toward the center of the object, which worked for large objects, such as planets, etc, but for small asteroids, (which are not perfectly round) the upvec was incorrect.

This is not fully fixed, a complete solution will take more time, but it is substantially improved from what it was, and movement in zero gravity environments is now a lot easier.

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