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P0-B4: Part 1186: Debugging, Improvements

by on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have created a large number of modular object types that I intend to use with the WaveFunctionCollapse asset (Tessera). The art is quite basic, but the main goal is to implement WFC into my project and experiment with it’s capabilities.

I will then work on creating more advanced artwork, etc.

Most of the modelling and texturing is now done, but I will likely need to modify them later as I learn more about how the tessera system works.

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