P0-A10: Part 900: Debugging, Improvements
by PhoenixGames on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The next goal is to conduct more extensive stress tests of the project in worst-case scenarios, and try to find all crucial bugs before I add any new features.
I have already fixed some minor issues related to object placement, etc, and the main goal now is to test the AI and pathfinding, which I have been postponing, because this is likely to be complex.