PGD Home

P0-A10: Part 900: Debugging, Improvements

by on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next goal is to conduct more extensive stress tests of the project in worst-case scenarios, and try to find all crucial bugs before I add any new features.

I have already fixed some minor issues related to object placement, etc, and the main goal now is to test the AI and pathfinding, which I have been postponing, because this is likely to be complex.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!