P0-A5: Part 669: HDRP
by PhoenixGames on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
I have made some progress with recreating the terrain blending shader in the HDRP.
I can blend reasonably well between three textures, although there are some noticeable seams.
There are also some problems with applying the new material to the actual terrain objects.
It may be preferable to try to actually convert my existing shader to the HDRP version without actually using the shadergraph.