PGD Home

P0-A5: Part 669: HDRP

by on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have made some progress with recreating the terrain blending shader in the HDRP.

I can blend reasonably well between three textures, although there are some noticeable seams.

There are also some problems with applying the new material to the actual terrain objects.

It may be preferable to try to actually convert my existing shader to the HDRP version without actually using the shadergraph.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!