P0-A4: Part 563: AI, Rotation
by PhoenixGames on May.19, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The A* pathfinding project AI seems to work ok now.
I will need to extensively test this new system, there are probably still some minor bugs and issues with it, but I think the general concept is working.
The AI pathfinding seems to work ok even with the ship rotated, and it also offers support for dynamic nav meshes and collision avoidance, both of which are features that I may use extensively in the future.
I am now rotating the ship, instead of the world, which, in addition to the problems with the AI, will cause additional problems that will also need to be fixed.