P0-A1: Part 421: GUI Improvements
by PhoenixGames on Aug.12, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have been working with the GUI’s in the project, with the intention of increasing their detail so that I can make them more complex (adding smaller buttons, controls, etc) without making them difficult to use.
By increasing the resolution of the editor preview window (and the build) and fixing some bugs that existed, I was able to improve the effectiveness of the gui’s. I was also able to add emissive materials to the GUI’s, which is a new feature.
I can display large amounts of text in the GUI’s without distortion or blurring, which is vital for this project, since it will involve a lot of menu’s, information displays, etc.