PGD Home

P0-MS5: Part 354: Debugging, Optimisation

by on Apr.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The debugging is continuing to go quite well.

I have fixed a number of long standing errors in the radar system, and added some new features, such as the a numeric distance value to each object.

I have also created a build of my project, which I have yet to test. There were some minor issues creating the .exe, but these were fixed quite easily. I did have to drop support for directX 9 though, since the issues were caused by shaders not compiling on DX9.

P0-MS4 11/04/2018 , 10:14:29 PM P0-P172

P0-MS4
11/04/2018 , 10:14:29 PM
P0-P172

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!