P0-MS5: Part 349: Art Improvements, Concept
by PhoenixGames on Apr.01, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum
I have been doing a lot of experiments into emissive lighting in unity.
I have successfully enabled baked lighting, which looks great,but it won’t work on dynamic objects.
I have also managed to get light probes to work, but unfortunately, as far as I can tell, light probes don’t work if all of the objects in the scene are dynamic.
For example, light probes allow me to bake light from a static object (such as an object with an emissive texture) and then have that object cast light on a dynamic object (such as a player, etc). The problem for me is that I want to have moving players walking about a ship which is also moving, which means both the ship and the player would be dynamic. It doesn’t look like light probes will help here, and I can’t seem to find another solution for dynamic emissive textures.
I am currently going back to using realtime lighting, but I am hoping that I will find a solution for dynamic emissive textures in future, because they really do add a lot of realism to dark, sci-fi style scenes.
I have also modelled and textured some simple interior objects, like doors, for the art concept.