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P0-MS5: Part 318: Cloud Improvements, debugging, etc.

by on Feb.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made some visual improvements to the cloud system in the project, and I have adding a very simple cloud paging system, so that clouds are gradually added and removed as the player moves.

This system is still very basic, and needs a lot of work, and the paging system needs more testing, but it seems to work ok.

I have also learned how to export generic animations from modelling tools into Unity, and use them with unity’s Mecanim system. This is the same thing I was doing with Mixamo, but I can now create the animations myself in a modelling tool.

The next goal that I am working on is to replace, or improve, the art for the players main spaceship, I am still not satisified with it, and I want to try to improve it as much as I can in the concept phase, before I add the last few new features before the alpha.

 

Screenshot (308) Screenshot (307)

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