P0-MS5: Part 309: City Simulator
by PhoenixGames on Jan.21, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The individual zones within the cities can now be randomised, each one can have a separate, dynamic, zone type.
In addition to that, I have added my own custom interior buildings to the CiDy system. I have also adjusted the scale of the default buildings to a more realistic value.
The next step is to add the ability to randomly modify the city from code, and add extra nodes, roads, etc, dynamically.