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P0-MS5: Part 309: City Simulator

by on Jan.21, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The individual zones within the cities can now be randomised, each one can have a separate, dynamic, zone type.

In addition to that, I have added my own custom interior buildings to the CiDy system. I have also adjusted the scale of the default buildings to a more realistic value.

The next step is to add the ability to randomly modify the city from code, and add extra nodes, roads, etc, dynamically.

Unity 16/01/2018 , 08:28:45 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
16/01/2018 , 08:28:45 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 16/01/2018 , 08:29:29 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
16/01/2018 , 08:29:29 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 16/01/2018 , 10:08:58 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
16/01/2018 , 10:08:58 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 17/01/2018 , 07:55:52 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
17/01/2018 , 07:55:52 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone*

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