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P0-MS4: Part 249: Infinite Universe, FTL Travel

by on Oct.01, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have successfully implement a basic concept of gravitational forces with the current FTL system. Implementing gravity is usually easy, but my current system involves very realistic distances and scales, and so it was more complex than usual. I also had to invert the gravitational vectors, since I am not moving the ship towards the […]

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P0-MS4: Part 248: Infinite Universe, FTL Travel

by on Oct.01, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am still working on the FTL system, but I believe I have it mostly functional. I have decided to adopt a zone-based system, which will involve loading and unloading objects on a per-zone basis. I wanted to try to ¬†implement a seamless distance-based system, where objects would be loaded based on their distance from […]

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P0-MS4: Part 247: Infinite Universe, FTL Travel

by on Sep.24, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I believe I am almost finished with the FTL travel part of this project. I ran into some issues with transitioning between zones. I had problems deleting the current objects from a coroutine, and I had problems with the random number generation for the zones. I was using unity’s built in random number generation, but […]

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P0-MS4: Part 246: Infinite Universe, FTL Travel

by on Sep.24, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I can now travel to most of the objects with the current zone of the game world. There are some issues with the scaling and distance of some of the objects. I am using realistic scales and distances for the objects in the background, while keeping the player at the origin. This makes the system […]

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P0-MS4: Part 245: Infinite Universe, FTL Travel

by on Sep.24, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made changes to my Nav guis to allow fast travel to different zones, and within zones. I am using both a coordinate system (in world space) and an option to travel to the ID of a particular object in the world. I am also checking that the coordinates that the player is flying […]

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P0-MS4: Part 244: Infinite Universe, FTL Travel

by on Sep.24, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The main goal for this week is to get the zone-based travel system working. I need to extend and improve the existing FTL-based system, and add the ability for the player to travel vast distances using zones. I intend each zone to represent an area approximately equivalent to a solar system. Not every zone will […]

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P0-MS4: Part 243: Infinite Universe, FTL Travel

by on Sep.17, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I believe I have implemented a proof of concept of my FTL system. I have the ability to travel large distances instantly, and travel back. I still have some work to do on this system, and some bugs to fix, but I should be ready to move on to the infinite universe improvements shortly. I […]

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P0-MS4: Part 242: Infinite Universe, FTL Travel

by on Sep.17, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The next step in the project is to add the FTL (Faster than Light) system. I need some way for players to be able to traverse large areas of space relatively quickly. I also need to be able to populate the regions that the player decides to explore dynamically. I will probably use a grid-based […]

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P0-MS4: Part 241: Infinite Universe, FTL Travel

by on Sep.17, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I believe I have solved the issue with ship movement. I now have the ability to translate the entire world in the opposite direction to the ships movement vector, while keeping the ship itself stationary. This seems to work very well, and allows the ship to travel at very high speeds while the player is […]

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P0-MS4: Part 240: Infinite Universe, FTL Travel, Smooth Movement

by on Sep.17, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have built my project into an .exe, and run it from that for testing purposes. So far, everything seems to be going very well. Performance is acceptable in the built (Framerate can be a little low in the editor) and the quality and resolution of the GUI’s and controls is acceptable as well. The […]

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