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P0-A1: (P175) Part 417: Art

by on Aug.05, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

After some last-minute bug fixes, the build is mostly complete for this project. The lighting seems to look a little different in the build, and there are some minor lighting issues, and areas where the player can get stuck, but the build is working well. One of the advantages of Unity is that the editor […]

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P0-A1: (P175) Part 416: Art

by on Aug.05, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added the unity post processing stack, which is a preview package, to this project. Some of the effects, such as the “bloom” effect, look very well in the scene, and create a strong sci-fi ambience. There are a few minor issues and bugs left with this project, but I am basically finished with […]

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P0-A1: (P175) Part 415: Art

by on Aug.05, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added some audio ambience to my project, which, while subtle, adds a lot of realism and depth to it. I have spent very little time on the audio so far, but even this slight addition makes a big difference. I used THIS site for royalty-free sound effects. I have mostly finished getting the […]

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P0-A1: Part 414: Art/Daz3D

by on Jul.29, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have mostly figured out how to export characters from Daz into Unity. There are issues with both animation and textures. I have noticed that a lot of animations don’t play properly (The character is warped) unless I add a T-Pose to the beginning of the animation. IE, instead of transitioning from one animation to […]

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P0-A1: Part 413: Art

by on Jul.29, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The art for the VR Concept that I am working on is now also more or less done. I will be adding more detail to this in the future, but for now I think it looks good. I still need to finalise some of the characters for the game (I am having issues getting characters […]

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P0-A1: Part 412: Art

by on Jul.29, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The shuttle improvement is now done and tested. The cockpit will need some work, the position and number of screens and controls is not correct, I will need to add more screen and possible redesign the cockpit layout, but it is functional at the moment. I think there is a significant improvement in the art […]

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P0-A1: Part 411: Art

by on Jul.22, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

Most of the art is now done. I still have some additional details to add, some small decorative items, etc, but this shouldn’t take long. I have also switched back to baked lighting for the scene, which looks a lot better than realtime lighting. I am hoping that I will be able to modify the […]

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P0-A1: Part 410: Art

by on Jul.22, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

Most of the texturing for the actual walls and structure is done now. The texture resolution is 2k x 2k, which is a little low, I may switch to 4k textures. This should be easy to do in substance painter. All of the small interior details have now been textured, and the quality is reasonably […]

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P0-A1: Part 409: Art

by on Jul.22, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

More art. I seem to be making some progress with my art skills. For my current scene, I am designing a kind of recreation area. I am aiming for a contrast between the sci-fi design of the ship itself, and a retro feel. The idea is that adding some old-style details, like the telescope shown […]

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P0-A1: Part 408: Art

by on Jul.22, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been working almost entirely on the art for my concept scene this week, as well as doing various art-related tutorials.

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