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P0-MS5: Part 346: Art Improvements, Concept

by on Mar.26, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

All of the interiors objects except for the last two are now done. I think my art skills have improved quite a bit since I started this art concept project. The on-screen graphics might look a little too busy, I may need to simplify them a bit. I will also need to eventually replace them […]

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P0-MS5: Part 345: Art Improvements, Concept

by on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have finished more of the interior objects. These are, again, mostly sci-fi style equipment racks, storage containers, etc. I have spent some time learning as many different techniques as I can, and I think I am slowly figuring out how to create decent looking sci-fi style textures. I have still not tested the models […]

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P0-MS5: Part 344: Art Improvements, Concept

by on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have textured the first few interior objects for the Operations room. These are mostly screens, control panels, and server/equipment racks. I think they came out relatively well. I am particularly satisfied with the emissive lighting maps, all of the screen graphics and icons have emissive maps for them, which should look great in Unity […]

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P0-MS5: Part 343: Art Improvements, Concept

by on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have textured the interior of the operations room. So far, it seems to be going well. There are still a few issues to fix, and some tweaks and updates that I want to make, and I have yet to export the new maps to Unity, but it looks ok when rendered in substance painter. […]

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P0-MS5: Part 342: Art Improvements, Concept

by on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

Most of the modelling for the Operations room concept is now done. I think the level of detail is relatively high, and it should at least be enough for proof of concept. The next step is to unwrap and texture everything in substance painter.

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P0-MS5: Part 341: Art Improvements, Concept

by on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The general layout of the control room, and most of the interior details, are done. I still have more work to do on the details (such as cabling, wires, etc) and interior objects (mostly controls, machinery, etc). I also need to try to switch the lighting to realtime without losing too much quality. Generally, I […]

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P0-MS5: Part 340: Art Improvements, Concept

by on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have created a simple texture for the main control room of the ship. This will probably be the last room that I have time to create, but I want to finish it completely as a proof of concept. Getting the scale right was difficult, and I am still not sure if it is sized […]

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P0-MS5: Part 339: Art Improvements, Concept

by on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The exterior hull concept is going relatively well. I was using very high detail base materials, and trying to make them fit with the geometry of the hull. I think a better way, and probably the preferred technique, is to start with a low detail base mesh (a simple “metal” type material) and then paint […]

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P0-MS5: Part 338: Art Improvements, Concept

by on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have started working on some new art concepts for interior objects and ships. I am using (royalty free) reference images from Textures.com for the control images. This is being done just for the concept stages, in the future, I want all controls and computer displays to be functional, not just decorative. So far, I […]

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P0-MS5: Part 337: Art Improvements, Concept

by on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have tested my existing ship within a planets atmosphere, and it actually seems to work ok. I was expecting various problems with operating large capital ships close to a planets surface, but other than some issues with the collision and some possible bugs, there don’t seem to be any major issues. I may allow […]

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