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P0-A2: Part 445: Persistent Server Overhaul

by on Sep.23, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am making some progress with the persistent server. There are several issues with object paging, etc, but I am gradually fixing and improving these. I have added the framework that should make all controllable objects (Ships, Shuttles, Vehicles, etc) controllable, but this hasn’t been properly tested yet. I should have this done in a […]

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P0-A2: Part 444: Static Ship Concept

by on Sep.23, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have completed a test of the static ship concept. I can now rotation the ship rather than the planet, and it looks convincing enough to work. The next step is to integrate this into my main project. This could be difficult, since I have made extensive changes to the floating origin system, etc, but […]

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P0-A2: Part 443: Persistent Server Overhaul

by on Sep.23, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The persistent server overhaul is going well. I have replaced a lot of the older and less efficient code, and I have also added new code to store more information on the server about the game state. The server will now store the position of the shuttle between sessions as well as the players main […]

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P0-A2: Part 442: Persistent Server Overhaul

by on Sep.16, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The next goal that I am working on is to overhaul and improve the Persistent Server System. I intend to debug it extensively, and refactor it’s code, making it more reliable. I also want to add some new features, such as preliminary multiplayer support, and greater persistence for the project. I have already made good […]

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P0-A2: Part 441: Unity 2018.2 Port

by on Sep.16, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have begun porting my project to Unity 2018.2, and have run into several issues. The main one is that the Text Mesh Pro asset has been replaced with a new version that requires the Unity package manager. Replacing and fixing the Text in my scenes has taken some time, and is still not fully […]

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P0-A2: Part 440: Procedural Structure Generator

by on Sep.16, 2018, under Astral Realms, P-0, Software Engines, Spiritus Astrum

The basic concept for the Procedural Structure Generator is basically done. It works in 3D, with interiors, and there are no visible cracks or gaps, etc. In the future, I will extend this system by adding textured objects, and more detail. I also need to fix some bugs, and add doors and panels to properly […]

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P0-A2: Part 439: Procedural Structure Generator

by on Sep.16, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

After some effort, the collision detection is now done for the Procedural Structure Generator. It works very well, and I can generate random patterns of rooms, etc, with very simple initial settings. I now need to make the system work in 3D, with interiors, etc.  

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P0-A2: Part 438: Procedural Structure Generator

by on Sep.09, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added the ability to randomly generate more complex structures, etc, to the random generator. The issue now is collision detection. I can create and place simple 2D objects reasonably well, and the overall shape of the structure should look ok if I add 3D interiors instead of 2d objects. The problem is that […]

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P0-A2: Part 437: Procedural Structure Generator

by on Sep.09, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am making some progress with the procedural generator. I can create the core of a space station, with a variable number of nodes, corridors, platforms, etc. I am doing this in 2D only for now. I now need to create the actual rooms and compartments of the structure, and this will be the difficult […]

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P0-A2: Part 436: Procedural Structure Generator

by on Sep.09, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The first thing that I want to do in A2 is to create a procedural structure generator. The idea is to take a group of prefabs, made in a modelling tool, and construct a complex structure, like a space station or a large building, from those objects. I have done some preliminary testing, and it […]

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