PGD Home
Find the best wordpress themes on BestWordPressThemes.co.uk.
Thanks to OldPhotoRestoration.co.uk and IP.nf

P0-B3: Part 1150: Story, Artwork

by on Nov.06, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The base texturing is basically done now, and all of the gaps and minor graphical issues have been completed. I will add a small amount of detail work, and some interior objects, at this stage, but I don’t intend to spend too long on it. The main goal is to create simple concept art for […]

Leave a Comment more...

P0-B3: Part 1149: Story, Artwork

by on Nov.06, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have started the texturing for the artwork that I am working on. It will be quite basic for now, but th egoal is to learn how to properly texture large objects in this project. I need to look at things like texture density, multiple UV’s, multiple models, etc. Finally, I will need to add […]

Leave a Comment more...

P0-B3: Part 1148: Story, Artwork

by on Oct.30, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The modelling of the interior that I am working on is now done. I have run several test exports of the model, and it looks ok. The next step is to divide it up into sections and unwrap and texture them. I can then set up the model in unity, and add lighting effects, decorate […]

Leave a Comment more...

P0-B3: Part 1147: Story, Artwork

by on Oct.30, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

Most of the structure of the interior is now done, and most of the detail work is complete too. I have decided to go with a minimalist approach, with large, but open, rooms and corridors. I have done some testing with different texture options and room layouts, and I think I have arrived at something […]

Leave a Comment more...

P0-B3: Part 1146: Story, Artwork

by on Oct.30, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am now working on the interior detailwork for the new art assets. I intend to divide the model up into sections, and texture each of these individually. Some sections, such as corridors, certain rooms, etc, will be identical, so I can make these prefabs. I will need to make sure that there are no […]

Leave a Comment more...

P0-B3: Part 1145: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The basic blockout for the structure that I have designed is done. I have decided on the basic outline and layout of the various rooms and areas of the structure, and I am now ready to add the detailwork.

Leave a Comment more...

P0-B3: Part 1144: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am now in the early concept phase of a new, quite complex, structure that will be used for the ending of the first major story mission in the game. This story will be mostly static, and once completed, will unlock more open-world and random stories that can be completed later. The art concept is […]

Leave a Comment more...

P0-B3: Part 1143: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have discovered, and fixed, some additional issues with the story generator system. I now believe that it should be capable of handling simple story’s, quests, missions, etc. I will add more detail to it later. The next step is to add more story-related artwork.

Leave a Comment more...

P0-B3: Part 1142: Story

by on Oct.16, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The core improvements to the story system are almost done. I have done quite a bit of field testing with the system, and I didn’t discover and serious issues. There are still some bugs to fix adn some more tests to do, as well as some optimisation, but the system works very well so far. […]

Leave a Comment more...

P0-B3: Part 1141: Story

by on Oct.16, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have continued to make extensive improvements to the story elements. I have added almost all of the core features that a dynamic story generator should need (Such as the ability to create characters, assets, etc. dynamically). I have also added the ability to create both client side and server side objects, and persistent objects […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!