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P0-A9: Part 847: Character Selector

by on Jan.10, 2021, under Uncategorized

The character selector and multiplayer code is now basically done. I am going to spend a little time improving the character models themselves, but I will be replacing or upgrading the character model system in the near future too, so I won’t be spending much time on this. The next goal is to add the […]

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P0-A9: Part 846: Character Selector

by on Jan.10, 2021, under Uncategorized

I had some issues gettiing the character system to work over the internet, although most of these are now fixed. I am now storing the users character in the database, and paging this over the network, so that the correct character model for each player is chosen and rendered. I also have correct object models […]

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P0-A9: Part 845: Character Selector

by on Jan.10, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have finished the client-side work on the character selector. I had to make extensive changes to the existing character object that I have. I also added a gui that allows the player to choose their character, and store their choices in userprefs. This character choice is then loaded from the disk and attached to […]

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P0-A9: Part 844: Character Selector

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I am making progress with the character selector. For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation. I already have multiplayer support added, so the process of […]

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P0-A9: Part 843: Story Generator, Multiplayer Testing

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have spent some time working on some improvements to the character selection system. The goal was to prepare the system for the addition of dynamic content. In future, I intend to have randomised stories being generated for players as they explore the world. I have also been working on the Character selector and multiplayer […]

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P0-A9: Part 842: A9, Character Selector

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have decided to start P0-A9 slightly early, since I have finished basically everything that I wanted to do in A8. A9 will involve a lot of testing and debugging, and I also want to work on the multiplayer aspects of the project more. I want to add a character selector system, and a chat […]

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P0-A8: Part 841: Debugging, Testing

by on Dec.27, 2020, under Astral Realms, P-0, P0_A8, Spiritus Astrum

I have started the next phase of the project, which will mainly be preparations for the beta phase. I have a lot of testing and debugging to do, in addtion to multiplayer work, and tutorials, guis, etc. I also want to add a simple character selection menu and a more complex in-game story feature to […]

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P0-A8: Part 840: Debugging

by on Dec.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have spent some time testing the multiplayer functionality on multiple computers. There were some minor network issues, but these seem to have been fixed, and there doesn’t seem to be any issues with the multiplayer components (despite UNET being deprecated in Unity). I intend to look into multiplayer testing a lot more in the […]

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P0-A8: Part 839: Debugging

by on Dec.27, 2020, under Astral Realms, P-0, P0_A8, Software Engines, Spiritus Astrum

I have made some more improvements to the text to speech system in the project. I have added a new voice from Cereproc, this can be selected as a possible voice for the characters in the project. All character voice settings are now persistent throughout the game, and so it is a simple matter to […]

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P0-A8: Part 838: 2020.2 Port

by on Dec.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The port is now basically done, but I do need to do some more testing. I have a minor ongoing issue with the voice recognition keyword recognizer. I am getting an error, but the system works, so this is not a priority. I had some more serious errors with the shaders for my weather asset, […]

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