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P0-B6: Part 1348: Debugging, Improvements

by on Dec.17, 2023, under Astral Realms, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

All of the tests that I wanted to run have been completed.

There were some bugs found, some minor, some more complex.

The most recent test set involved testing the precise placement of objects and characters across zones and at very long ranges. The core functionality does work, but there are some bugs in it that I haven’t tracked down yet.

I will need to leave this for the future.

Other than that, everything seems to work more or less ok.

I have also made some changes to the game balancing, and I have added some minor new features, such as allowing the player to drink and collect water from large bodies of water.

This was impossible before because I had no way of determining whether the player was raycasing against a water or a land tile, but I was able to figure out how to do this.

There are a few minor bugs left to fix, and then I can think about what to do for the next milestone.

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