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P0-B5: Part 1247: Debugging, Improvements

by on May.14, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I have created a concept for the control object switching behaviour.

It is now possible for the control of an AI entity to switch to another player when the original controlling player leaves the game, or the current control object radius.

This means that the AI will continue to function seamlessly as players join and leave the game.

This client-side AI approach is unconventional, but it should work reasonably well, at least in theory.

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