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P0-B5: Part 1245: Debugging, Improvements

by on May.07, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

Most of the network player work is now done.

All control object positions and rotations work, and I have run extensive tests with paging in and out players, and testing player followers/companions, etc.

I have also fixed some more minor issues that cropped up when I was testing these new changes.

I have also added asynchronous loading of player objects, which should address some framerate and performance issues that I was having.

I also fixed another major issue with performance which was caused by large numbers of persistent objects being loaded at once. I had not created this many objects in one place before, so this issue had gone unnoticed.

There is still further optimisation needed here, but it is going very well.

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