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P0-B5: Part 1244: Debugging, Improvements

by on May.07, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I am now in the process of optimising the player network code.

This is going well, but there is quite a lot to do, and to test here.

However, it should result in much more reliable, and much faster, netcode, especially with larger numbers of players.

It will also allow me to remove a lot of unneeded code which will streamline the codebase.

The basic mechanics of the new player code works. I can create and delete players, and sync their positions. The next goal is to make sure that the position of all control objects and player companions is properly working.

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