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P0-B4: Part 1200: Ground Cover Exclusion System

by on Feb.26, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The main goal for this week is to improve the grass exclusion system.

I need to be able to extend the range of the system, as well as exclude objects from across terrain chunk boundaries (so, if an object is on one chunk, but it’s radius extends onto another chunk, the grass exclusion system should paint the grass exclusion texture across both chunks).

I have done some research into this, and I have come up with a concept of what I am trying to do, but implementing it will be difficult.

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