P0-B4: Part 1187: Debugging, Improvements
by PhoenixGames on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum
I have finished all of the modelling and texturing for the tessera pieces.
I am now experimenting with adding weights, constraints, and painting the modular pieces.
The tessera system seems to work well, and should definitely have the sort of power and features that I need.
As expected, I needed to make quite a few tweaks to the art, etc, to make it work properly with the tessera system.
I am reasonably satisfied with how the randomly generated artwork works for now, the next step is integrating it into my actual project.