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P0-B4: Part 1187: Debugging, Improvements

by on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have finished all of the modelling and texturing for the tessera pieces.

I am now experimenting with adding weights, constraints, and painting the modular pieces.

The tessera system seems to work well, and should definitely have the sort of power and features that I need.

As expected, I needed to make quite a few tweaks to the art, etc, to make it work properly with the tessera system.

I am reasonably satisfied with how the randomly generated artwork works for now, the next step is integrating it into my actual project.


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