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P0-B4: Part 1185: Debugging, Improvements

by on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have finished some new tools and items for the game, and I am now in the process of wiring them up to the game logic.

This will allow more objects to be crafted, as well as allow for more complex combinations and more realistic survival elements.

I have also added a very important feature that allows me to specify a unique object ID for all objects which is persistent throughout play sessions.

This allows me to store data about any object in the world persistently, which is a vital feature that I will need going forward.


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