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P0-B3: Part 1149: Story, Artwork

by on Nov.06, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have started the texturing for the artwork that I am working on.

It will be quite basic for now, but th egoal is to learn how to properly texture large objects in this project.

I need to look at things like texture density, multiple UV’s, multiple models, etc.

Finally, I will need to add dynamic objects, such as doors, elevators, etc, with animations and control logic.

There are also some issues with some gaps appearing between different parts of the model, which need to be fixed.


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