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P0-B2: Part 1070: Improvements, Debugging

by on May.15, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have created quite a few new art objects that I intend to use to create the concept for the hacking system.

I intend to add cameras, automated turrets, and other objects that can be hacked by the player. The player will then be able to control the turrets manully, shut them down, or order them to attack their allies.

The artwork is mainly done now, and the next step is to add the code for the turrets.


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