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P0-B2: Part 1069: Improvements, Debugging

by on May.08, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The next major goal is to add new gameplay elements and features to give the player more to do.

I will probably postpone the dynamic story element for a while, and focus on just creating a “sandbox” of possibilities. I can then use those features and possibilities to allow emergent gameplay and roleplaying to take place.

The next goal is to add in the ability for the player to hack into various electronic systems and automated turrets, cameras, etc. Before I can do this, I will need to add new structures that randomly spawn in the world, that the player can interact with.

The player should be able to destroy these objects, in addition to hacking them, and I will need to add improvements to the existing AI system to allow random NPC’s to interact with these items too.

This should take some time to do, so I will work on other features and bug fixes while working on this.


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