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P0-B1: Part 1065: RingWorlds

by on May.01, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The concept for ringworlds is complete.

There is nothing that shuold prevent me from adding the ringworlds to the system. I had to make some minor changes, and there are some minor issues, but they are mostly working fine.

The prolbem now is integrating them into my code.

I would need to change quite a lot.

The system to add grass and trees, etc, needs to be changes, as well as the system for determining the closest stellar object and the gravity vector.

This would take quite a long time, but there is nothing that can’t be done here.

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