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P0-B1: Part 1050: Dynamic Enemies, Random Story Generator

by on Apr.03, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have been experimenting with addressabled in my project, and it has gone very well.

I have not fully integrated the addressable code into my project because there is a minor bug that I don’t have time to fix, but the core concept does work, and I hope to switch over to using addressables later.

The next step is to add some a very basic dynamic story system to the project. I intend to expand on this incrementally later.

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