P0-B1: Part 1048: Dynamic Enemies
by PhoenixGames on Mar.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum
The character creator for the enemies is going very well.
I have added just a handful of clothing and costume types, but even so there is quite a bit of randomness.
In future, I should be able to use this for randomising all NPC’s in the game (Which are currently randomly chosen from a random list of preset NPC’s), in addition to, eventually, the player. That is, unless I decide to transition away from the M3D system.
The next goal is to animate the enemies and work on the AI logic.