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P0-B1: Part 1048: Dynamic Enemies

by on Mar.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The character creator for the enemies is going very well.

I have added just a handful of clothing and costume types, but even so there is quite a bit of randomness.

In future, I should be able to use this for randomising all NPC’s in the game (Which are currently randomly chosen from a random list of preset NPC’s), in addition to, eventually, the player. That is, unless I decide to transition away from the M3D system.

The next goal is to animate the enemies and work on the AI logic.

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