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P0-B1: Part 1047: Dynamic Enemies

by on Mar.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The next goal is to create simple random enemies to populate the worlds of the project.

I am using the now-obsolete Morph3D character system, and using this I should be able to create a randomised group of enemies with different clothing and costume types.

There should be support for different “factions” or groups of enemies, and enemies from different factions should attack each other, as well as interact with native wildlife.

This system will be simple for now, but I intend to build on it extensively later.

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