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P0-A6: Part 724: AI, Dynamic Story

by on Apr.19, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The improvements to the AI system have proven very complex to implement.

What I am trying to do is to dynamically load an AI navigation graph when a complex structure is created in the world.

I then want the AI to be able to transition onto and off of that AI navigation graph seamlessly.

I also need the AI to be able to navigate complex staircases, narrow corridors, confined spaces, etc.

I am making progress with this, and I have worked with dynamic navigation mesh generation before, but not transitioning a complex AI between graphs at run time.

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