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P0-A6: Part 716: Debugging, Modelling, Animation

by on Apr.05, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have figured out how to use blend animations and avatar masks in unity. This basically allows me to play two animations on a character at the same time.

I plan to use this to allow the AI to, for example, walk while carrying an item, or firing a weapon. I intend to improve the AI code shortly, and having the ability to play multiple animations simulataneously is essential.

I have also started working on a 3D art piece, which I will probably include in the game as an art asset.


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