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P0-A6: Part 690: Dynamic Snow Cover

by on Feb.09, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The server time variable and weather syncing, etc, is now basically done.

I am currently working on evaluating a resource to add dynamic snow cover to my project.

If this works out, it could allow me to add actual snow to the terrain during, for example, blizzards, etc. I could also use it to add seasons, and I could use it for dust storms and rust, weathering, etc.

Adding these effects dynamically would be far more powerful than hardcoding them, and would provide for a much more realistic virtual world feel.

Changing seasons, for example, would drastically change the look of the terrain. I could also add dust or sand for wasteland areas, which is increased or decreased based on the time of year.

The main focus of my project is on procedural content generation, so whenever possible, doing this dynamically is far better than hardcoding them.

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