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P0-A5: Part 664: HDRP

by on Dec.08, 2019, under Art and Designs, P-0, P0_A5, Software and Games, Spiritus Astrum

I have been working with the new shadergraph in the HDRP to try to replicate my terrain blending shader.

I am trying to blend multiple textures using the height of the vertices to select a texture, so higher vertices would have snow, lower ones would have grass, etc.

I have achieved a very simple proof of concept, but it only works with two textures, and it doesn’t blend between them, it cuts abruptly.

I am not sure how to add the other textures, etc, but I think I am at least making some progress.

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