P0-A5: Part 664: HDRP
by PhoenixGames on Dec.08, 2019, under Art and Designs, P-0, P0_A5, Software and Games, Spiritus Astrum
I have been working with the new shadergraph in the HDRP to try to replicate my terrain blending shader.
I am trying to blend multiple textures using the height of the vertices to select a texture, so higher vertices would have snow, lower ones would have grass, etc.
I have achieved a very simple proof of concept, but it only works with two textures, and it doesn’t blend between them, it cuts abruptly.
I am not sure how to add the other textures, etc, but I think I am at least making some progress.