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P0-A5: Part 636: Server/Client Persistence/Object Paging

by on Oct.13, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

The paging system is now basically done, and it works extremely well.

I have had to make quite a number of small changes to the core mechanics to get this to work, so I will need to retest a lot of things, in case some of those changes have broken anything, but the paging system now works well, and can handle a large number of different use cases, including saving/loading, AI characters moving and “thinking”, following the player, etc.


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