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P0-A5: Part 632: World Builder/Environment

by on Oct.06, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have added some additional details to the environment system in the project.

I have created a region based system that will update some environmental effects as the player moves from, for example, a birch forest, to a beach, or to a pine forest, etc.

Each region can have its own environmental effects, like leaves blowing in the wind, dust, etc. Each region also has its own sound effects that apply only to that region, and the environmental effects also support a day/night system, so fireflies (which cast light on the terrain) only come out at night, etc.








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