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P0-A4: Part 560: Debugging, Refactoring

by on May.12, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The idea that I had to use Unity’s navmesh with a rotating object seemed to partially work, but I had issues getting it integrated with my custom solution.

There were problems with creating and maintaining maths while the ship was rotating.


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