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P0-A3: Part 541: World Builder

by on Apr.07, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I am working on solving the texturing issue with the planets at extreme distances from the origin.

This issue is complex, and most of the solutions that I have tried haven’t worked, but I believe that this should be solvable.

The main issue is in getting double-precision values into the shader so that I can calculate the height with high enough precision.













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