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P0-A2: Part 486: Terrain Normal Mapping

by on Dec.02, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have modified the terrain shader to support normal mapping, which is a big improvement.

I haven’t fully implemented this feature, since it would involve creating normal maps for all of my terrain texture types, and applying the correct normal map to the terrain in the random terrain generator, which would take a lot of time, but the concept is working well.


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