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P0-A2: Part 467: Refactoring/Debugging

by on Nov.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have fixed a few issues with the planet and city creation algorithms.

There are still a few bugs to be fixed though, especially when rendering at long distances and non y-up orientations, but the systems seem to be working reasonably well.

I have also added optimisations to the in-game browsers, so that they only load when the player needs to use them. I need to overhaul this system in the future too, there are some irritating bugs in the browser GUI’s that make using them difficult.

The next goal is to replace all of the shuttle GUI’s (Which are actually HTML-browser gui’s) with worldspace unity GUI’s. This will be a much easier system to work with, and will probably provide more visually appealing results too.



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